TA:02/01 Blog

Seems like machine learning is really everywhere now. It performs much better than the traditional way of transforming meshes. But the conversation in class about actually modelling muscles with proper biological / physical characteristics intrigues me. I feel like the result of such methods would be the most accurate among all mesh transforming techniques. While the simulation may take plenty of computational power, we could still bake the animation and use it in games to save computational resources.

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