
TA: 03/22 Blog
We covered the basics of fluid simulations today. I haven’t use calculus for three years and almost forgot everything…. I was keeping checking the meaning of divergence and gradient. But I feel even if one doesn’t know the exact partial derivative form of divergence and gradient, they could still understand the meaning of the formula […]

TA:03/20Blog
The mini2 presentation is very interesting. I’m so happy to find someone else also made cloth simulation in unity. And I found some techniques she mentioned in the presentation very useful and inspiring to me. Also the way she delivered the results are better than me, I think… my video looks very boring.

TA: Some Materials for Final
show me papers and products based on the paper “JALI: An AnimatorCentric Viseme Model for Expressive Lip Synchronization” Sure, here are some papers and products based on the paper “JALI: An AnimatorCentric Viseme Model for Expressive Lip Synchronization” by Sarah Taylor and Michael Neff: These are just a few examples of the papers and products […]

TA: 2/27 Blog
just remembered I haven’t write the blog…. The paper that uses depth camera to capture cloth movements together with human movements is quite interesting. But I’ve been having some questions. I feel like it is more of a rendering problem (the reverse rendering) instead of animation problem. Also, it looks quite hard to transfer the […]

TA:3/1 Blog
I found the Motion Doodle Paper really attractive. I try to organize what I may need to do to make it a final project here: implement the paper in Unity Also support collisions while maintaining the original logic. support other game effects like gravity, hit…. level and character design and modelling